Digital Spaces is a class co-taught with Tabor Robak at NYU's Interactive Telecommunications Program.
From the course description:
In this course we’ll explore Realtime 3D as a medium for artistic expression and develop our own interactive experiences that take place in virtual spaces. We’ll critically survey a broad selection of Realtime 3D works, from traditional video games to more experimental interactive experiences. What kind of stories and experiences would you create in an interactive virtual space? We’ll make spaces that are immersive, atmospheric, surprising and absorbing. To create our own worlds, we’ll be using Unity3D, a free full-featured 3D game engine.Syllabus from Spring 2013
Conceived by Chris Milk, The Treachery of Sanctuary is a large-scale interactive triptych in which visitors power and control the installation, making their way through three transformative experiences of flight.
In the first panel, as a visitor raises their arms, their silhouette slowly begins to dissolve, arms first, into a swarm of crows. In the second panel, a flock of crows viciously attacks visitors, violently ripping away pieces of their silhouettes until only a pair of legs remains. Upon entering the third panel, visitors sprout an enormous pair of wings when they thrust their arms upward.
The Treachery of Sanctuary was commissioned for the Creators Project event in San Francisco, March 2012. A mixture of technologies including Kinect, OpenFrameworks and Unity3D were used in its execution. With Chris Milk, Ben Tricklebank, James George, Brian Chasalow and Charlie Whitney. All photographs by Bryan Derballa.
Draw With Your Face is a game for Google+ Hangouts created in collaboration with OKFocus. Some of the mechanics will be familiar to players of other drawing games: players take turns trying to get other players to guess a word with a drawing.
As the name suggests, Draw With Your Face adds a new twist: using face tracking, players create their drawings hands-free using just their face! It's fast-paced and funny. And fun!
Live interactive visuals for Jamie Lidell's performance at the Saatchi & Saatchi 2011 New Directors Showcase.
360frames times infinity is a photo booth installation built on top of the 3frames website. 8 webcams surround an enclosure in 360 degrees, generating bullet time-style animated gifs that are uploaded to 3frames. An accompanying projected visualization displays more than 1000 of the most recent uploads to 3frames as an infinitely scrolling starfield, updating in realtime to reveal the latest uploads as they happen.
3frames is a simple, evolving website that allows visitors to create and share animated .gifs using their webcam.
The lunar topographic data from NASA's Clementine LIDAR mission represents the surface of the Earth's moon in a set of more than 1 million points of latitude and longitude. Paul Robertson's plops animated gif seamlessly morphs between thirteen characters from Japanese anime and video games over the course of 72 frames. In The Moon is made of plops.gif, these two disparate data sets merge into an image simultaneously alien and familiar. Psychedelic colors and an undulating sea of pixel art characters take the form of the most familiar celestial body of the night sky.
For The Root of the Root show with Marius Watz and Paul Prudence, custom software written in Processing was used to generate images which were then burned into birch plywood using a laser cutter. Incredibly detailed line work and perceptual distortions invite the eye to discover its own path across geometric abstractions and sinuous magnetic fieldlines.
Created in collaboration with Flying Lotus, Cosmogramma Fieldlines is an interactive interpretation of the cover artwork for Lotus' third full-length album, Cosmogramma. The downloadable app allows users to interact using their webcam or their mouse, creating an entrancing combination of sound and motion. Developed with OpenFrameworks.
An augmented reality game show, players compete against one another by selecting and presenting their "best" YouTube video clips. The audience then choose their favorite videos with a cleverly conceived audience response system using laser pointers. The World Series of 'Tubing brings televised competitive sport and game show aesthetics into the realm of participatory theater, complete with live commentators and stellar motion graphics. By blurring the distinctions between performer, audience, and participant, 'Tubing builds upon the inherent qualities of shared culture as it exists online. In collaboration with Jeff Crouse.
YouCube allows visitors to engage and play with the plethora of content on YouTube in a new way. Visitors can map six YouTube videos onto a cube that can be manipulated in 3D space. As the cube rotates around, the corresponding video sounds fade in and out of audible range. Once a YouCube is completed, the creator can share their cube with friends through a permalink or browse through the database of other YouCubes.
Spore Skeletons visualizes the skeletal structures of the most popular user-created creatures from the popular computer game Spore. In the featured “augmented reality” mode, using a printed marker and a webcam, visitors can see the skeletons realistically integrated into the room with them. Spore Skeletons won the first prize in the official Spore API contest.
Terre Natale is an immersive installation featuring a 360 degree data-driven animation divided into five narratives concerning the movement of people around the world. Terre Natale was created with Diller Scofidio + Renfro, Laura Kurgan, and Mark Hansen. In collaboration with Jeremy Linzee, Robert Gerard Pietrusko, Stewart Smith, Michael Doherty, and Hans-Christoph Steiner.
AAAA Visuals is a custom piece of software written for a performance by the Brucknerhaus Orchestra at the Sonic Embodiments evening of the 2008 Ars Electronica festival. Fluid and organic shapes and motion are created by manipulating forces and parameters in realtime with the orchestra. Created in collaboration with Aaron Koblin.
Radiohead’s House of Cards video was shot entirely using several kinds of laser sensors. The resulting raw footage was a massive collection of points in 3D space which was used to create the video, an online 3D viewer and released open source on the Google Code website.
Torrent Raiders is a dynamic network visualization realized through the idioms and aesthetics of arcade-style video games. Driven in real-time by the activity of bit torrent swarms, Torrent Raiders takes place on the ad-hoc networks created by bit torrent users. Torrent Raiders playfully addresses issues of domestic surveillance and intellectual property by putting players in the role of a mercenary copyright enforcer, encouraging them to capture evidence against peers on torrents in order to collect bounties.
Digg Swarm is a look at the real-time activity of the popular social bookmarking website, Digg. Users are represented by yellow circles and stories on Digg are represented by larger circles containing text. As users digg stories, they both grow and created a growing web of connections that effects the overall layout. Created while working at Stamen Design.